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periscopes
Hey all,
I'm rather new to this and I apologize for any faux pas I may
commit in the act of writing...but...
I was curious about what the best way to go is as far as
designing/building a nice simple periscope. Don't know much about what
lens('s) to choose n etc. Or is it relatively easy to see surface
craft approaching when looking through viewports at depth? A collision
would really be a downer. Any help you could offer would be great.
thanks,
Chris Nugent
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