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Re: [PSUBS-MAILIST] Submarine simulator



Thanks for the tip! I'll look into it. I guess I was
as much interested in being able to "sit in the 
captain's chair" as anything else. You know, where
does
it make sense to have this guage, or where should the
controls be situated, what is the viewport visibility
like? 

Warren.

--- Ian Roxborough <irox@ix.netcom.com> wrote:
> 
> Hi Warren,
> 
> something you might want to take a look at is the
> open source
> physics engine DynaMechs (
> http://dynamechs.sourceforge.net/ ).
> 
> I've been able to use DynaMechs compiled with the
> hydrodynamic
> options turned on, to put together a simple K350
> submarine
> simulation.  I was able to control my depth using a
> variable
> ballast tank, and turn and power the sub with the
> main motor.
> 
> Ian.
> 
> 
> On Mon, 27 Oct 2003 09:02:59 -0800 (PST)
> Warren Greenway <opensourcesub@yahoo.com> wrote:
> 
> > Hey Thjis, I was thinking of creating a simulator
> for
> > the OSS Sub (or any other sub you want to
> simulate) 
> > with OpenGL and object loader code I have already 
> > written. For this to happen, there are a few
> things
> > I need to know: Can you export to a VRML? Can you 
> > export to an STL? How would you like to define the
> 
> > sub's physical properties? I was thinking of
> writing
> > a simple text file that contains HTML like tags to
> > define thrust points, center of gravity, weight, 
> > thrust, and any other parameter that make sense.
> The
> > main goal of this would be simply to see how it
> looks
> > and behaves submerged. Anyhow, it is just a
> thought.
> > 
> > Warren.
> > 
> > __________________________________
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