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Re: [PSUBS-MAILIST] Open source submarine



Great, those are important skills. Should we start a topic for the wishlist?
Then everyone could start to decide what the sub should do, and should not do.
How fast, how deep, price range, size, etc?

Warren.

> Hi there!
> 
> I offer my help to the projet. I'm an autocad wiz. I have a speciality in 
> 3D, my job is to design anything mechanic. I'm good with the pneumatic and 
> hydraulics things.
> 
> If I can help, let me know!
> 
> Pierre
> 
> 
> 
> 
> 
> 
> 
> 
> >From: "Dale A. Raby" <publisher@thegreenbayweb.com>
> >Reply-To: personal_submersibles@psubs.org
> >To: "PSUBS.org mailing list" <personal_submersibles@psubs.org>
> >Subject: Re: [PSUBS-MAILIST] Open source submarine
> >Date: 12 Jan 2003 05:39:58 -0600
> >
> >I posted my comment and then went to bed...what have I done?!!!!
> >
> >OK, my half cent's worth...
> >
> >Standards should be metric... my father, an old American carpenter, will
> >ostracise me if he finds out, but oh well.
> >
> >Other standards should be things everyone can use... an internation
> >standard, if there is one.
> >
> >Engineering platform might be open source... but this is probably not a
> >requirement.  The finished documentation, however, should be readable by
> >any platform.  I would hate to see the final results produce a document
> >with a Windoze proprietory format that I could not even read.
> >
> >Language should be English... I can offer my services and the services
> >of a house-mate here for translation to and from French, Deutsch,
> >Italian, Spanish, Yiddish, and Hebrew... the last three being her
> >weakest languages.
> >
> >The ultimate goal might be a dry submersible operating at one atmosphere
> >that can handle one or two people.  Idealy, it should be something that
> >ordinary folks with more time than money could build in the garage on
> >weekends.  Another concept might be that the design parameters include
> >the goal of making it something that can be trailered and launched like
> >any outboard motor powered surface craft.  This might mean avoiding the
> >use of things like 3/4".... oops... I mean three cm thick steel hulls.
> >
> >It should be in concept only... though we might endeavor to collaborate
> >on a prototype built by one individual.  The goal would be a set of
> >plans and construction documents.
> >
> >We need a lawyer to draw up the license to protect us both from somebody
> >stealing the idea and trying to charge us a user fee as well as to
> >protect us from liability.  I know one I might be able to interest.  The
> >GNU General Public License would probably serve us as a good model.  If
> >there is a lawyer on this list, please feel free to jump in, as I can't
> >volunteer the services of someone else.... I can only ask him.
> >
> >I know some people who are fairly well respected within the Linux
> >community... one who is currently working on some kind of medical
> >career... I'll ask.
> >
> >We might need help with financing any prototype.  I know an accountant
> >who is a scuba diver... unfortunately, she hates my guts and wants me to
> >die a horrible death just now... then again, getting me to build and
> >dive in a submarine of my own construction might interest her.
> >
> >There are about a thousand other things that come to mind... but I am
> >not really the one to provide the focus, being only a land-lubber with a
> >lot of wild dreams.
> >
> >On Sun, 2003-01-12 at 03:07, Steven Mills wrote:
> >
> > > >From: Warrend Greenway <dub@linuxmail.org>
> > > >
> > >
> > > > Doc recommended Phil for the coordinator, so I now ask Phil: You in? 
> >If so
> > > > take to reins and let's get going! There's a lotta water out there to
> > > conquer!
> > > >
> > >
> > >
> > > I can perform some of the drafting tasks. I have a complete
> > > studio I've been wanting to setup and organize. I have all
> > > the tools including templates, ships curves, splines...etc.,
> > > including a 12x12 Summa Graphics Tablet and scanners.
> > > Most of the software I have are Windows based since I
> > > haven't setup Linux to my liking yet; Rhino for 3D rendering,
> > > if that proves to be suitable to all.
> > > I haven't programmed in years so it will take me a while to get
> > > back up to snuff and I haven't kept up with compiler upgrades,
> > > so I have old C and Assembler programs, FORTH interps,
> > > and cross compilers.
> > > I've got the tools just tell me where I can fit in to do the most good.
> > >
> > > --Steve
> > >
> > >
> >
> >
> >Dale A. Raby
> >Editor/Publisher
> >The Green Bay Web
> >http://www.thegreenbayweb.com
> 
> 
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