[PSUBS-MAILIST] Speed controllers
Jon Wallace via Personal_Submersibles
personal_submersibles at psubs.org
Fri May 6 23:43:18 EDT 2016
I'm a proponent of spring return joysticks also. I considered
non-return ones early on but rejected them just on a perceived need
(real or not) to have them quickly return to a dead zone instead of
fumbling to find that dead zone if I was in a hurry to stop propulsion.
Assuming there's no throttle feedback to indicate where center is,
you'll need a relatively large dead band (or zone) to not overshoot the
center position. I've never been a fan of Z-axis though because I
personally do not find them comfortable or user-friendly even with a
large joystick for a computer. There's something about twisting motion
that is fatiguing and this would be especially true on a small diameter
joystick.
The degrees of joystick movement is not as important as the
potentiometer value controlling the signal to the controller. You can
find joysticks with different potentiometer values to get the fine
control you need. The more expensive joysticks use hall sensors (I
believe) to get past this issue. One problem I see with a mechanical
KISS approach for components is that the UI ultimately begins to
suffer. Instead of one or two joysticks, extreme KISS requires four to
accomplish tractoring and crabbing which means both hands on controls.
I think potentiometers in this configuration are going to be less
intuitive and more complex to operate, relatively speaking, than
joysticks. Think Etch-a-Sketch, and I was never good at that.
Mechanical KISS ultimately equates to more buttons/levers/switches than
a fly-by-wire design. Yes, at a component level mechanical KISS has the
benefit of being able to target a single switch for replacement but
nothing is free and the UI becomes more complex because the user has to
control multiple components simultaneously to perform a certain task.
Back to the Z-axis, I think if I were to use one I would give up
crabbing and use the Z-axis simply for vertical movement. Twist left
for down, right for up. I'm not sure there is a lot of use for crabbing
in something that is not a Deep-Worker type vessel, but I do plan on
implementing it for my sub.
Jon
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