| > how much saving in hydrodynamic 
drag do i have to save to justify the the entrained mass that i will carry in 
traped water? especially with a speed of only 3.5 kts. diplacement about 6000 
lbs Wow - now there's a head scratcher.  I hate 
qualifiying my answers but - it depends. Allow me to rephrase the question for a moment: Why 
should I drag around a few tons of useless water inside a supposedly 
hydrodynamic fairing if the gains aren't worth it?  Why not let my pipes 
and appendages just hang out?  Valves, too, while we're at it. Maybe this will help: a simple method, not 
empirical by any means, would be to compare your own mission specifics with 
those of existing subs.  This is where Busby comes in REALLY handy.  
This is actually the technique I used in my early days when my interest started 
to take root.  How many horse power or lb. of thrust do I need?  Well, 
what did Nekton use?  Deep Star, Alvin and Aluminaut were all inappropriate 
vehicles to model after.  But, Nekton wasn't bad.  General shape, 
payload, etc.  HOWEVER . . . I'm operating strictly on intuition here.  
Magical Child will be a tourer.  I know that most of my energy losses in 
terms of entrained water mass will come from acceleration, not cruising 
speed.  My mission specifics demand battery and 
air preservation.  When I leave the dock I will be accelerating MC 
slowly to cruising speed and will keep her there.  I will have neither 
surface support nor cachees of fuel and air along my route.  
I have to minimise drag. MC's hull form will be a monocoque with little in 
the way of drag structures like fleet-boat style decking.  No grates for 
walking, no gimbeled planes with struts.  The hull will BE the deck - which 
means that I will be dragging around more water than I would ordinarily 
with a high speed "sport" boat.  My decks have to be wide for lounging in 
chairs, attending to dock duties, and driving golf balls from.  So wide 
decks mean a wide hull which means more entrained water.  
Fine. Rather than sitting down with all the math I prefer 
to compare my mission demands with those who have walked (swum?) before 
me.  A speed of "only" 3.5 kt. is comfortable in good vis.  Dragging 
around entrained water is preferable to hanging everything out in the current if 
any long distance touring will be involved.  Why?  While drag is 
forever (more so at speed - the increase is logrithmic), entrainment is 
prevalent mostly while accelerating (and decelerating).  Inertia and 
momentum, both mass related, versus severe parasitic drag.  Ask Joe about 
that. You will have to waste precious time, not to 
mention drive yourself nuts, by calculating drag coefficients of various 
parts like valves, pipes, air cylinders, motor casings, empennage, the 
sail/canopy, etc.  Once you have dealt with surface composition, fluid 
viscosities at various salinities, temperatures and boundary layers, you 
will have to deal with angles of attack for various 3D geometrics like 
cones, cylinders, toroids, etc.  To what end? I regretfully refer you to the following 
link: I specifically refer you to 2.1 Total-Head Loss 
Measurement of the Drag of a Body.  Bring a change of 
underwear. I have as much interest in calculating drag as I do 
in propeller sizing.  None.  I hope my "streamlined" technique works 
for you.  It's a real time saver. Rick Vancouver ----- Original Message -----  
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