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Re: [PSUBS-MAILIST] FYI: Fw: 3DSTATE 3D News



Hear me slapping my head here! Right, I hadn't even
thought of that, obvious as it may seem. You could
set a buffer distance, and alarm or auto-avoid, or 
whatever. Yeah, makes a lot of sense!

Warren.

--- Steven Mills <barycenter@earthlink.net> wrote:
> >From: Warren Greenway <opensourcesub@yahoo.com>
> 
> > It was written in ANSI C. C++ produced code that
> was
> > too slow and large. I recall the binary being
> under
> > 100KB, but I'm not sure at which point that was.
> It
> > was certainly quite a bit under a meg. There was
> under
> > three thousand lines of code involved, if I
> remember
> > correctly. It also had an integrated collision and
> > transform engine, neither of which would be needed
> > on a sub. My brother and I were working on a
> re-vamp
> > to increase speed futher, and add some features
> like
> > selectable object highlights, but when the outside
> > interest in the project dried up we dropped it.
> > 
> 
> Quite impressive package. However, I could see
> possibilities
> for the collision detection external to the sub for
> avoidance in
> an environment with unknown dynamics. [ or am I
> missing a
> point here? ].
> 
> I recall a neat litle program in the early 80s
> called "Rocky's Boots"
> involving a sub or hydrobot.  It doesn't compare
> with today's programs,
> but PCs back then had 64K limits at 5-8mhz and large
> pixels, so
> it wasn't bad and was fast compared to most.
> 
> --Steve
> 
> 
> 
> 
> 


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