| 
 Wooahhhh all. I think something got lost in the translation here. 
  
No rockets are intended here. Just a little sea anchor like a 
parachute. 
  
the only high pressure air release would be to blow the folded up sea 
anchor out of its 
compartment.  
  
And the high speed I refer to is about 6 knots and I will be 20 to 30 feet 
of the bottom. 
Just would feel better being able to stop when I need to. And this little 
parachute seemed 
like a good idea. 
  
Dean 
  
In a message dated 8/27/2008 1:07:11 P.M. Central Daylight Time, 
ag@desertstar.com writes: 
 I 
  agree 100% with Jay's message and hence the "The following should be filed 
  under "insane" caveat. Perhaps that should be changed to "ABSOLUTELY 
  INSANE".  I was just trying to think of alternatives to those already 
  discussed and crossed off the list.
 
  I can also not really imagine a 
  scenario where high speed at the bottom would be useful.  A relatively 
  high speed (i.e powered) descent from the surface to near the bottom can be 
  nice if it can be accomplished safely and you are going deep In response to 
  Jay (and no I am not really advocating the use of high pressure 
  retro-rockets...but in the interest of curiosity (which did kill some 
  cats):
  Propulsion CAPABLE of high speed can be useful to fight 
  currents.
  1) You really care about momentum, so you can trade off your 
  reaction mass with the velocity you expel it.  Of course at this point 
  you may have to up-scale from scuba bottles, which is probably WAY more 
  dangerous than the risk of hitting something.
  2) Didnt see that 
  mythbusters.  If you have a gas compressed in tanks to a higher density 
  than water, you shouldn't loose any buoyancy (DONT TRY THIS),  and was 
  thinking more about fast horizontal delta-v near the bottom, where a loss of 
  buoyancy is not the major concern.
  3) if it was for absolute 
  emergencies then a stuck valve doesnt seem like a terrible price to pay.  
  Assuming there was a redundant system to blow ballast.
 
  Also, some 
  shallow water wet subs can move pretty fast.  But they dont have the mass 
  behind them that would make a collision as dangerous.   Also some of 
  those bigger psubs may cause a pretty big mess at low velocity 
  collisions.
  So maybe "PSUB momentum kills" ?  
  or really 
  "Operate in the envelope" is probably the correct message.
  FWIW: Deep 
  Flight I has a max cruising speed of 12 Knots and a Min of 2 Knots.  But 
  I think the idea is that it is super maneuverable rather than able to break, 
  and high speed is used primarily for descent.   Still cant imagine12 
  Knots at the bottom...heck 2 knots seems fast.  It does only weigh 3000 
  lbs...
  -a
 
  -----Original message----- From: "Jay K. 
  Jeffries" bottomgun@mindspring.com Date: Wed, 27 Aug 2008 16:35:32 
  -0700 To: personal_submersibles@psubs.org Subject: RE: [PSUBS-MAILIST] 
  Stopping Flaps
  > While Andy's idea appears feasible on the surface, 
  there are some practical > issues to consider: >  > 1.  
     Air does not have a lot of mass so its reactive force would be 
  small > in comparison to the 2+ tons of a typical PSUB; >  > 
  2.     As demonstrated on Myth Busters, dumping a lot of air 
  into the water > in the direction of your downward trajectory will 
  actually cause you to have > a loss of buoyancy and thus accelerate your 
  descent; >  > 3.     Dumping that much air (it is 
  going to take a LOT!) at one time will > probably freeze up the valve 
  you are using (unless it is the VERY expensive > Marrotta valves used 
  for big sub's ballast tank blow systems). >  >   > 
   > Under most conditions found in typical PSUB operating areas, trying 
  to > propel your PSUB at high speeds can be likened to driving in a 
  heavy rain. > You can drive fast, out driving your visibility window, 
  and risk colliding > with a car or something else before you slow down 
  to avoid the collision. > Or you can slow down and drive within your 
  visibility window and be able to > easily avoid obstacles.  Your 
  PSUB weighs several tons and you do not have > breaks like a car, trying 
  to stop a PSUB's inertia is like trying to break > your car with your 
  foot out the door on the road.  SONAR will help see > things ahead 
  but your reaction speed and the maneuverability of your PSUB > (stopping 
  or turning that inertia) will not help you.  An issue here is a > 
  thermocline can cause the SONAR beam to bend around an obstacle and you 
  may > not see it until too late.  Any high speed vehicle in the 
  water stays up off > the bottom to avoid obstacles and this defeats what 
  the PSUB is trying to > do, find things on the bottom.  You need to 
  slow down if you are going to be > near the bottom. > 
   >   >  > It took years for many of the things learned 
  in the Technical Diving to > permeate out through the old, hard core 
  deep wreck diving community in the > NE United States.  One of 
  those things was "Deep air kills!"  Well, thought > should be given 
  to "PSUB speed kills!"  Other knowledgeable people have > tried to 
  impart this fact to the list.  Dean has put a lot of effort into > 
  his PSUB to conquer this very trying environment found in the Great 
  Lakes > and should be applauded for his efforts but care should be taken 
  in how PSUB > speed is promoted.   >  >   > 
   > There are others that seem to periodically bring the same topics up 
  just to > stir the pot.  A healthy discussion of these subjects is 
  good but the > concepts should be couched with notes of caution, not as 
  realities and > proven technologies.  In fact, usually when there 
  is a citation that appears > that the subject is safe or feasible, 
  further investigation leads to hoary > facts. >  >  
   >  > Your resident naysayer, >  > Jay > 
   >   >  > Respectfully, >  > Jay K. 
  Jeffries >  > Andros Is., Bahamas >  >   > 
   > Talk sense to a fool and he calls you foolish.  > 
   >     - Euripides (484 BC - 406 BC) > 
   >   > 
  
 
 
 
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