Hi, Dan & all . . .
I liked your response. Let's look a little
further . . .
Regarding your post, we are, in fact, in
agreement. Here are some quotes from my own post:
"Unfortunately, artists don't
(usually) make good builders"
"a dry, ambient pressure
boat suits my needs perfectly" (emphasis on MY)
"The engineering mentalities
will get their boats built. The rest of us with much prettier ideas . . .
well, we'll see you at the
dock."
Just to clarify, if a builder/user relegates
his/her design to the technical aspects of engineering, and ignores the
engineering of the human/machine interface, it is to their peril.
BTW, for those unfamiliar with the field,
engineering is simply one of the most creative professions out there.
I'm putting emphasis here on human engineering (ergonomics).
More than just using the proper coloured lights in
an instrument panel, it also includes the measure of stimulus in the
brain's pleasure centres. The intensity, consistency, and
repeatability of pleasure derived from an experience (diving in a sub)
will determine whether the subject (the sub pilot) will return for more.
Like the rats whose pleasure centres were electrically stimulated whenever they
pressed a lever (they collapsed from "pleasure"), the sub pilot will return for
more if his/her pleasure centres are stimulated appropriately.
It begs the question: Do we want a creation that we
will enjoy? That we will have a long lasting experience with?
"Enjoyment" and "long lasting experience" are, as illustrated above,
quantifiable and expressed in the final product in a tangible form:
Whether the user continues to use the product or shelves it to go onto something
better.
So, the above is really a fancy-pants way of saying
you need to enjoy the sub piloting or you won't repeat the experience. And
why won't you repeat it? The experience WAS NOT VIVID ENOUGH.
Rick Lucertini
Vancouver, Canada
p.s.: before becoming an artsy I studied
engineering. I'm intimately familiar with the process of quantifying human
needs.
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