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[PSUBS-MAILIST] Re: Velocity and Acceleration
> Marsee Skidmore wrote:
>
> My two cents on the speed and power of personal submersibles:
>
> A submerged body has the inertia of its displaced volume of water.
> Wet, dry or anywhere in between, the mass of a submerged boat is equal
> to the mass of the water it displaces. This mass has a large effect on
> the acceleration (how quickly it starts or stops), but has no effect
> on the velocity. The velocity is determined by thrust and drag.
There's a lot of math to determine speed versus horsepower, but all
of it I've found so far has limitations that are recognized.
> Velocity is hard to calculate with certainty because of the many and
> mysterious elements of drag (profile, skin, wave, parasitic), and the
> complex interactions of hull, prop and water.
Submerged, wave drag isn't a factor. That reduces the horsepower
requirements by an order of magnitude. The rest of it is quite real.
> Authors of cookbooks
> tend to present their formula without showing their homework, which is
> unsettling for those of us without the gift of faith.
Look in older books; that is, books written before 1950. They
have all the math in them, and the derivations of the formulae.
Very comforting.
(What you're seeing -- the "cookbook" approach -- is an attempt to
remove from the designer the need to do all the math.)
> If I have enough
> cookbooks to compare, I'll eventually develop some confidence in a
> common thread.
I'm trying to do that now. I have two programs that test math: I have
Busby's and I have one from a book published in 1917. There will be
more as I plow through my library.
I also have a spreadsheet that has 255 designs in it. I'm testing
it by charting the characteristics, and thereby to uncover any
relationships. This is an ongoing thing, too. NOTE: if anyone
wants the spreadsheet to play with it, it's available.
> But we have the additional disadvantage of dealing in
> an obscure cuisine (small, low powered displacement hulls.) I'm always
> on the lookout for applicable formulae, but I haven't found anything
> short and sweet.
I suspect nothing will be as easy as we hope it might be. I'll
report as I develop programs and uncover new math.
I keep thinking we're all overlooking something obviously useful
from airhsip design. It'd have been written in the 20s or the 30s.